Andrew Barton and I are excited to share Missile Mayhem, a Missile Command style arcade game.
In Missile Mayhem, you take command of the sole missile launcher to defend your 6 cities against wave after wave of incoming attack. How long will you be able to protect your cities and keep them alive? Use the crank for precision aiming, unlock upgrades like homing missiles and a rapid-fire laser, and show them you won't go down without a fight!
(Click these GIFs if they don't autoplay!
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The game was built from scratch, written in C by me (Steve Blackwell) with fantastic 1-bit art from Andrew Barton. The sound effects were mostly made in ChipTone. And if you're interested in our explosion fade outs, see my post here.
Check it out at stevehb.itch.io/missile-mayhem
And let us know what your think!