More Glyphs, more language support

  1. More glyphs to support more language
  2. Currently, Pulp's font only allows standard alphabet and some symbols. But 26 isn't enough for Japanese.
  3. I know pulp won't allow more than one font.

I am not someone who can add features to pulp, but it seems like new features are not made much any more so I will offer some advice: you can put {embed:X} where X is a tile number or name in a string and it will render it. so you could use that to fill out the rest of a bigger font. it's not an issue you'll see in the online tester, but on the console, there is a limit to the number of tiles you can use to do this. once you've embeded your 128th (or was it 256, can't quite remember?) tile the game will crash. you can embed the same tile over and over, but once each one you do gets put in some memory somewhere that has a limit

1 Like

Oh, there is limit of 128 embeds in the console! I hope that limit was written in doc as well.

I cannot find anywhere the embed limit is written. And it may have been 256 instead of 128, it was one of those binary numbers. I only figured this out through experience and trying to figure out why my game crashed on console and not the simulator. It was over a dozen hour of debugging, and I'm still salty about it.

What was font size? If may change between half and full.