I am developing a rhythm game where the hook is you play mini rhythm games while the main rhythm game is playing. However I have gotten some feedback saying that my first idea to have the dpad control the rhythm game and the crank to control the mini games is uncomfortable on the hands to play. So I have come here for more feedback!
The first upload was my origional idea and im looking on feedback whether it is too uncomfortable to play or whether you think it would be fine once you get used to it. You play via D-pad as well as turning the crank so that the arrow is pointed torwards the range bar.
The second upload is my second idea, where the crank controlls the rhythm and the mini games would be controlled via the B button. This one I whipped up quickly so it may have some issues. You play via turning the crank and pressing A to get rid of the dots coming in. Im looking for feedback on whether conceptually its fun or not, not necesarilly gameplay as there is some things I must fix.
The third idea is the first but without the crank feature. The mini games would be controlled via A and B and the crank would have minimal input. This one you just press the dpad to get rid of the arrows. This one is just to see whether a game would be fun without the crank, I would of course add mini games with the A and B buttons later.
vault cracking game using crank and dpad.pdx.zip (15.8 MB)
vault cracking game crank focused.pdx.zip (15.8 MB)
vault cracking game dpad focused.pdx.zip (15.8 MB)