Seeing this issue building against 2.7.4 on macOS. C's network->http->release
seems to be leaking some memory. The example below leaks 72 bytes each time I press A. If I don't call network->http->release
, it leaks a 9 and 352 byte object each time as well.
I know this is a pretty small leak for something that probably won't be happening too often, but maybe it's something I'm just missing?
#include <stdio.h>
#include <stdlib.h>
#include "pd_api.h"
PlaydateAPI *pd = NULL;
HTTPConnection *conn;
int update(void *ud);
#ifdef _WINDLL
__declspec(dllexport)
#endif
int
eventHandler(PlaydateAPI *playdate, PDSystemEvent event, uint32_t arg)
{
(void)arg;
if (event == kEventInit)
{
pd = playdate;
pd->system->setUpdateCallback(update, NULL);
pd->network->http->requestAccess(NULL, 0, true, NULL, NULL, NULL);
}
return 0;
}
int update(void *ud)
{
PDButtons current, pushed, released;
pd->system->getButtonState(¤t, &pushed, &released);
if (pushed & kButtonA)
{
if (conn != NULL)
{
pd->network->http->release(conn);
}
conn = pd->network->http->newConnection("test.com", 443, true);
}
return 1;
}