The title pretty much says it all: running the "Network" example app is causing the simulator to crash at the exact moment that server.py sends the "PONG" response over TCP. I have repeated this four times in a row with the same result.
I'm running the simulator on OS X (M2 processor, Sequoia 15.4.1).
I would like to include the "problem details" provided when re-opening the simulator, but they exceed the character limit for posts. If anyone has a suggestion for how to edit it down, I will do so. I believe based on the behavior that this is slightly different (or at least less complicated) than the issue raised in this post.
I'm not having any luck reproducing that. The only thing I can think of to test is whether it's somehow the pdx build. Does this one do the same thing? networktest.pdx.zip (14.1 KB)
Strike that, I'm seeing a crash now. I changed localhost to my laptop's IP address so I could test on the device and now it crashes the simulator. I'll see what's going on!
okay, got it! My favorite kind of bug, one that I've already fixed. What's happening is there's a race between the server closing the connection and the code, and if it happens in the wrong order (which is pretty random) it causes a NULL dereference. We'll have 2.7.3 out as soon as we can!