So I've finally got store/restore working properly, saving object positions across 10 rooms. However I'm noticing that the initial boot time (black screen) between card and title screen is starting to feel long, even when no variables have yet been stored for many of the rooms. I've combed through game and player scripts to remove any "on load" routines that could go elsewhere, and I've even moved the restore action to when the player hits START from the title screen. I've deleted all unused rooms from the project.
I'm looking for any other optimizing tips to keep that initial black screen to a minimum. I suspect it's having to trudge through all that manual "store" code to specific variables, since I've yet to find a way to achieve it via loop. Thanks—
Current "black screen" load time is 5 seconds. Feels too long.