Physynth - Make Music with a Physics Simulation

I'm super proud to announce that my application Physynth is now in early access!

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This project gives players control over a 2D physics simulation, and a sound engine. As objects move through the world and collide, information from the simulation is fed into into a sound engine, creating organic generative soundscapes, rhythms, melodies, and harmonies.

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This whole project was inspired by the classic Nintendo DS "game" Electroplankton, and aims to expand upon the principles established there.

Try it out and give me feedback!

The instrument is fully ready to play, but I've left it in early access for a few reasons, all of them having to do with being a solo developer:

1. User feedback

I've had very few people test out the instrument, which limits the visibility I have into features and bugs.

For the first, I have a big list of features I plan on adding over on the website, but am under no illusions this is a complete list. I am equally aware that it is very unlikely that I've found all the potential bugs. Please chime in and let me know whatever you find!

2. Expanding presets

While I can make more presets myself, I also want to know what y'all can come up with. Post your presets here and I will strongly consider adding them to future releases.

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