playdate.display.setFlipped() doesn't reset in some cases

As the title implies.
The display flip doesn't reset on the Sim unless it is manually turned off, and on device it only resets when you go back to the Launcher.

Expected behavior would be that the system menu and lock screen follow the "upside down" setting instead of the "flipped" value in RAM that is only cleared when you soft-reset or go back to the Launcher.

giving a bump because it would be very nice to have the OS handling this. i have a mode in my game that utilizes a horizontal screen-flip, and it's a bit of a pain having to add a whole bunch of system callbacks just to make sure that OS-level stuff like the slide menu or lock screen won't be affected by it