Seeing simulator crashes with transformedImage
. It seems to be bound to specific image sizes -- for example, 14x14 will crash, but 14x15 does not.
Here's the simplest example I could come up with:
local image = playdate.graphics.image.new(14, 14)
image:transformedImage(playdate.geometry.affineTransform.new())
function playdate.update()
end
I'm using SDK 1.9.3, M1 Macbook Air, macOS Monterey 12.2.1