playdate.graphics.image:transformedImage crashes simulator with certain size images

Seeing simulator crashes with transformedImage. It seems to be bound to specific image sizes -- for example, 14x14 will crash, but 14x15 does not.

Here's the simplest example I could come up with:

local image = playdate.graphics.image.new(14, 14)
image:transformedImage(playdate.geometry.affineTransform.new())

function playdate.update()
end

I'm using SDK 1.9.3, M1 Macbook Air, macOS Monterey 12.2.1

Fixed! Thanks for catching this, and even more thanks for filing it. :slight_smile: