The documentation says that:
playdate.graphics.sprite:checkCollisions(point)
"Returns the same values as moveWithCollisions() but does not actually move the sprite."
But that doesn't seem to be true.
I have a sprite with self:setCenter(1,1)
When I use 'moveWithCollisions()' it works as expected, and the first two returned values equal the position of the sprite's bottom right corner.
But when I change to 'checkCollisions()', the first two returned values are the position of the top left corner of the sprite.
I have to add the sprite's width and height to them before I move the sprite to the new position.
EDIT: I guess it's wrong to say that it ignores setCenter(), because the collision detection works the same. It's just the returned values that don't take it into account.