james
#1
Changed
- Updated group names to be consistent in Launcher and Games screen
- Direct reader to font:drawText() as an alternative to gfx.drawText() in docs
- Update Simulator Controller DB mapping
- Add fps to launchImages documentation
Fixed
- fixed regression in 1.13.3 causing gfx.sprite.new(tilemap) to fail [#4747]
- Mac installer will no longer fail if there are symlinks in previous SDK folder (#4732 )
- Fixed buttons getting stuck in "down" state if system menu is opened while held
- pdc import path handling now uses forward slashes on Windows
- fixed position of images with lopsided left/right padding drawn at 90 or 270 degree rotation
- Fixed image corruption when setting a mask image with mismatched rowbytes
- Fixed regression where sprite:setImage() ignores scale factors
- Fixed leak when calling setMenuImage() multiple times in a row
- Windows/Linux Simulator: possible deadlock on quit
- Macos Simulator: indeterminate progress bar doesn't move in floating status window
- Windows/Linux Simulator: Possible crash in debugger
- Windows/Linux Simulator: possible crash with failed pd_malloc in specific situation
- Simulators: Debugger hangs after lua stack overflow
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james
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#2
james
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#3
james
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#4