Is there a way to have the 1.13.7 SDK alongside my 2.0beta, and build for 1.13.7, but test with 1.13.7 as well as 2.0beta without doing anything crazy like swapping around the sdk directories or re-installing one and the other? like some tool like xcode-select or somesuch?
Somebody else might have a better suggestion, but I use one of the primitive techniques you suggest: two different folders, and I rename the one I want to use PlaydateSDK/ (which my path points to). But there might be a cleverer way of doing this.
The main thing is the change in CPU: we switched from an STM32F7 to an STM32H7 because there was much more availability. We've calibrated the H7 so its performance is equivalent, and ideally customers — and developers — won't see any difference between the two kinds of devices.
Edit: Never mind, it only renders when you copy the game manually to the /Data/Games path. The "testing your icon" section does specify this. I guess I figured this was done behind the scenes when compiling and running in the simulator, since all the card images and animations work.
Not sure what I'm doing wrong but I'm not seeing updated icons in the simulator's list view.
Steps I've taken:
Downloaded & Installed 2.0 Beta SDK
Added icon.png and icon-pressed.png adjacent to my card.png and related files.
Make sure you copy the PDX to the simulator's "Disk". If you just run it from wherever, I don't think it will copy it into there. The listing of items in Launcher is based only on the PDX files in "Disk".