Playdate Simulator debugger: breakpoints not hit on Windows

Platform: Windows


Using VSCode example project + debug extension.

  1. Manually launch the Playdate Simulator (working around a timeout issue with the extension) (no longer necessary with latest extension version)
  2. Open source/main.lua
  3. Set a breakpoint somewhere in main.lua (ex: inside setupGame function)
  4. Open "Run and Debug" tab in navigation menu
  5. Ensure "Playdate: Debug" is selected in the dropdown menu and then press the green start button

Expected: The simulator stops on the breakpoint

Actual: The simulator does not stop on the breakpoint


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Got this sorted, thanks.

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