Join us for the first Pulp Game Jam!
On November 15, we'll post the jam theme. You get 72 hours—3 days—to work on your amazing Pulp game. Share your progress here on the Pulp forum. The following week, we'll all post our entries. Deal?
Does the game jam run for one week or three days?
Technically, the spirit of the jam is to devote no more than three days to your game. But since Life Is Hard, we're letting you pick whatever times work for you within the one-week period. I hope that's not too confusing.
I've never used Pulp before! How do I start?
Pulp is located at Pulp. If you don't have access to it, let us know here or on Discord (there's a Pulp channel there, too!) and we'll set it up.
Pulp is meant to be largely self-guided, especially for somewhat experienced developers. It includes documentation, and this forum has a few posts discussing how to achieve certain behaviors. Feel free to ask for help here on the dev forum!
Is it ok to share my creation on Twitter, Mastodon, DingoFans, etc.?
Since Pulp is still in private beta, we'd appreciate it if you kept Pulp itself under wraps a little. That said, you should share your game if you'd like. Our approach to this has been "share your stuff instead of ours."
Can I make more than one game?
Personally, I think everyone should be making one Pulp game per week, for good hygiene.
Can I collaborate with someone?
Philosophically, we're all for this. In terms of implementation, Pulp doesn't support more than one person working on the same game. But you could, for instance, have a sound person creating sfx and music in their own Pulp project, and you'd then import those into the game. Same goes for art—Pulp spritesheets can be exported and imported.
Hey, what if I find a bug in Pulp during this?
If this happens, we'll be very grateful for a bug report posted to the forum. Having so many people using Pulp will help us improve it.
Thanks for reading, and I hope you find some time in November to jam on a Pulp game!