Pulp Dialog System

Okay, I'm gonna be honest, this is mostly just a glorified pulp text box. But trust me when I say that I don't ever wanna go back after making this. Well if I could stop player from moving, I wouldn't wanna go back-

You see- I've made a dialog system that, while kinda a tad cluttered, works! Wow!!!!!!
My only main issue I've had with the system is you can technically move during text which I dislike but I haven't found a good way to fix that so I'll leave it up to you.
As a replacement being the genius I am, I made fake floors that turn solid when in dialog!
Not the best route "but it works" :tm: !

This dialog system's got it all-
Portraits, names, lines, and- DIALOG
I've provided the Pulp JSON file and a full PDX for Playdate testing if anyone wants to try that

While I love how it looks and works, I don't like the moving part
A high chance I'll go for a different & probably easier thing using the say command if I don't find anything out soon.

Nontheless, making this was fun even if it turns out to be useless!
Woo, I am TIRED!

Downloads
Pulp:
PulpJSON_dialogTest.zip (4.6 KB)

PDX:
FullPDX_dialogTest.zip (39.3 KB)

Hey Eve

I love your energy!
Can you help me understand why you tried to recreate a the say function?
What issues did it have that you were trying to fix?

My main annoyance with the say function was the way it pauses the animations of other sprites. That's what gave me the original idea for making it, and I had nothing to do so I did. I mean, it even lets the player move during it which could make for some interesting things as well-

Just how the feel of the world seems to pause when you're hearing someone/something talk to you
Just felt boring