Pulp image changing

hi im thinking of using pulp again for an image based game. i can get an image on the screen using the code but to replace the entire image do i have to swap tile 0,0, swap 0,1 swap 0,2 etc? would that be over kill to have it change alot or is there a better pulp method? thanks.

if you want them all to change after a period of time, you can use frames and set the time on the frames to get you to the next one. if you just want them to go through once instead of looping, use "play" instead of "swap"

if you instead want it to all change on an event, you could have the next image on the 2nd frames and use "emit". that can be pretty slow some times so what you probably want to do is have the art pre-loaded in different rooms and use "goto" to load up the next room

thanks ive used that last approach before Sunday Lawd REEL 1 for PLAYDATE by RetroGamma. I may try the first approach (Frames) but its been a while, i know how to import an image using tiles, but how would i have different images on different frames (and not seperate images?) thanks!