Pulp Pirate - A little pulp adventure game with pirates!
Solve problems like a pirate - with a bang!
Explore mysterious islands in search of treasure!
Rescue castaways from a fate worse than death!
Learn lots of exciting facts about crabs!
Pulp Pirate is my first game for the Playdate, made with Pulp! It's not really finished, but it's scoped down enough to be playable from start to end - so that's something!
If you'd like to give it a play (it should only take around 5 minutes) here is the pdx for your Playdate or simulator:
Pulp-Pirate_20220422163615.zip (52.0 KB)
And here is a zip of the json if you'd rather import it into the Pulp web editor (and see my embarrassing code!):
Pulp Pirate.zip (14.6 KB)
I hope you enjoy this little light-hearted game about mooching around as a pirate - let me know what you think!
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Thought I would share this game I'm working on. It's a simple adventure game, sticking to pulp's strengths, where you play as a pirate captain. There's a "world map" in the style of a sea chart that you can sail around in a boat visiting different islands, which is basically a setup that lets me make lots of little standalone screens to play around with ideas as they pop into my head. For the art style I was hoping to go for a "treasure map" kind of minimalism.
This is the starting screen - you have to find the ship's key in order to leave it and open up the sea chart, but there are other things to do too; the driftwood can be collected and used to start a fire for example, while the two pirates in the bottom right are playing a coin toss minigame you can join in with. I wanted it to be an easy opening that's also quite content dense.
Here's another screen, this time a single puzzle where you have to wait at the campfire until low tide so that a path is unveiled that lets you get to the chest in the top left (at low tide you are transitioned to another screen to simulate the tide going out).
And something different again, this small deserted island is home to a castaway who has been corresponding with another character via messages in bottles. There isn't anything to do other than investigate the surroundings and learn that through some (hopefully funny) dialogue!
I hope to share the json once I've made a bit more!