Pulp running fine on laptop and freezing on desktop with same code

Hey all, I have a strange situation, most likely something I’m doing wrong but I am stumped. I’ve been using my laptop to develop my Pulp game, and recently got my old desktop set up so thought I’d continue on there. However not matter what browser I use (DDG, Chrome, Edge), my game freezes immediately on the desktop. With the same code on my laptop it runs fine. Confounded. Here’s the Start script:

on load do
	gameStarted = 0

	wait 1 then
		menu at 4,3,14,4 then
			option "Play" then
				goto 12,11 in "kitchen"
				emit "gamestart"
			end
		    option "Tutorial" then
				
			end
			option "High Score" then
				
			end
		end
	end
end

It’s simple as pie but on the desktop nothing loads after the room tiles. Wondering if there’s some strange computational incompatibility in my hardware LOL.

Is there something in the JavaScript console on Chrome? Usually when a Pulp game freezes, it means there's some kind of internal error and a message was printed to the console.

I wonder if it’s something to do with the loading speed/time? Usually you’d want to do very fundamental setup in on load and do any interaction-based things once the rooms have loaded and the player is ready, eg using the on enter handler instead. Maybe something isn’t set up yet by the time the wait 1 kicks in.

I’d check the console as @scratchminer suggests, but also look at moving the code into the default room’s on enter instead.