Impossible the playdate is like powerful as
for me
@shaun
Hmmm, I think I need advice for memory gestion so
For 120 persona you memorize I didn't wanted to create 120 to memories on the playdate because I thought more about memory then performance I guess
a created chunk of string as 0 and 1 that represent encounter of not
So I create some kind of algorithm that work for memory reconstruction from string and tile replacement in the room and I bring the new string in memory (I'll be posting soon more about it on a post about Play Ski) that was a way simulate your encounter opponent in a room as the oppotile if encounter and a ? if not encoontered
this algo I call RTRM (random tile reacesss memory) is base on 0,1 word chunk that are save on memory and randomly reconstruct ...
work Ok in the browser / Slow on the sdk emulator / should be not working on hardware I guess
I have to redo the way of memory work on my game
Could the playdate memory could handle more then 150 variable in memory (one each per opponent)?
How much the playdate can store variable that been save?