It would be great to have an AI assistant within the Pulp UI for writing events or troubleshooting. I've been struggling to implement a number of features into my game, and progress has basically stalled. After trying other AI tools I've found they aren't very good with helping.
A LLM trained on PulpScript could help less technical users, and speed up development for advanced users.
I believe Pulpscript should be kept simple. ChatGPT is free to use, after all.
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I do find the Pulp documentation a bit lacking in clarity, so for me it was tricky to start, even though I'm a fullstack developer in my professional life. But these dev forums and some Pulp youtube explanations have been a real good help to me.
You can do allot of unexpected complex things with Pulp. For example one of my Pulp projects is a match 3 game like Bejeweled, but with a guy doing actions based on what you clear (kinda like 'Must build a boat'). I've got the main Bejeweled-like part completely finished, and could release it as a stand-alone game if I wanted to. I would consider that game as something Pulp might not have been created for to build something like that, but is powerful or 'complete' enough to be able to create that.
So please don't be discouraged when things are unclear or seem hard to do or undoable out of the box, and post your questions in these forums. Because it's an active community, you'll likely can get the help or solutions you need.
If you want to add truly complex features to your game, you might want to consider converting it to lua. AI's are better trained for lua, but you also will get way more program functions to use, and also a performance increase to your game. Some things might also be easier to do in lua.
I'm personally thinking of converting to lua when my game is finished, just to get a little better performance out of it. And maybe add some more things that you cannot do with Pulp like custom options & option screen, an animated game card and leaderboard functionality.