Rebuilding The Team

Well, I lost my amazing collaborator BeepsNBoops to graduate studies recently... he was the one who created the sound and music design for the past three games I developed using Pulp (Heavy Drinker, Quest for the X, and Pine).

I've always struggled to find collaborators who were committed to a project (who had the time consistently, really... not their fault) but I'd love to see if could find some other hungry individuals who could help code and do sound design for some projects in the pipeline. I am a creative director, writer, and artist to fill out the rest.

We currently have a number of followers in the Playdate community looking forward to the sequel to Quest For the X, who could be sated sooner rather than later if I had some help! I also have some other games better implemented in Lua or another language that could be great titles for the Playdate.

You can see the existing titles here.

If anyone would be interested in a longer-term collaboration, feel free to hit me up here or on discord.