I'm finally starting to work on my chiptune music player: Sawtooth
The premise is to use this c++ sound emulation library (game-music-emu) for 8bit and 16bit consoles. I'm hoping to arrive at an app that I can use primarily with the dock (once it ships).
Target audio formats include:
- Atari
- GameBoy
- TurboGrafx / PCEngine
- NES / Famicom
- SNES / SuperFamicom
- Genesis / Sega Master System
These sound files are relatively tiny compared to a MP3. For instance, the entirety of every sound in Super Mario Bros (NES 1983) is about 16KB.
I'm going for an OG iPod aesthetic.
I've got all kinds of ideas about playlists / tags / search as well as a bunch of little add-ons to make it more fun to use.
Once installed, the user would need to go find audio rips from their favorite games and load it onto the
I spent the weekend learning some basics about Lua and the SDK and I have a working shell to navigate and turn some options on and off. There is a LOOONG way to go!
I'm in way over-my-head on figuring out how to link the lua to the C++ library at the moment, but I have some examples and I will get there! I'm looking forward to hearing it make it's first sounds one day soon!
I'll try to post updates on my progress regularly...
Note: the screen transitions are WAY faster than what the simulator recording tool shows...(Actually, they take exactly 250ms animators are so cool!)