Major Audio Issues
So while I am in the process of rewriting the game from the ground-up, I am running the game on-device much more often. I have found that the SDK audio library is much more capable in the simulator vs on the playdate.
I want to design really dreamy, fantasy-inducing synths. But the device crashes when even just a small handful of effects are used on a single audio channel. I played with this for hours yesterday and could not get a (imo, lightly) effected channel to play on the playdate without insta-crashing.
Remedies I'm considering
- using recorded audio (as much as i'd rather use synths)
- somehow utilizing coroutines to reduce CPU time for audio functions
- shaving my head and becoming a monk with no technology
- drinking more coffee, and just trying different things out
Post Desperately Seeking Answers
Here is a post about it I made to try to get some feedback on my process and other people's experiences.