I'm running this on both the simulator in macos and on the playdate console, for whatever reason calling gfx.setDrawOffset
will crash the simulator/console.
I've been able to narrow it down to the gfx.setDrawOffset
specifically where I can comment out that one line and everything else works as expected. Logging out the x
, y
values I'm passing in doesn't show anything weird either.
I don't get any error logs, it will just freeze and eventually crash.
This is what I get in the crash logs
--- crash at 2022/06/05 05:50:34---
build:5f230668fc9b-1.11.1-release.136881-buildbot
r0:00000001 r1:00000001 r2:00045400 r3: 40012c00
r12:00003fe0 lr:08030563 pc:08030522 psr: 21000000
cfsr:00000000 hfsr:40000000 mmfar:00000000 bfar: 00000000
rcccsr:00000000
heap allocated: 702816
Lua totalbytes=127914665 GCdebt=-127572772 GCestimate=339345 stacksize=168
Here's a link to the line that seems to be causing the issue.
Github
How to replicate:
- pull the repo, build and run
a-balanced-breakfast
- select the
level editor
- select
new level
- press
down
until you have the steepest downwards slope - press
A
6 times - press
left
Heres a screen recording of it happening, it's kinda hard to see but at the end I was getting the pinwheel but it wasn't showing up in the video