Hey hey! Trying to figure out how to fix this. So a menu is supposed to pop up when the player dies and pop up with this kinda shop thing. I'm trying to make it so when it's purchased it tells you the amount of play points you have. That is set up and shows play points - 3. But in the main menu when it shows how many i actually have it still shows the original amount of play points before the subtraction. I need this number to be the same. `on draw do
call "repeat"
once "song 2"
label "{score}" at 23,0
if score>=5 then
emit "changeDifficulty"
end
end
on cancel do
if highScore>=20 then
if canUseB>=1 then
canUseB--
emit "getThePoints"
end
end
end
on repeat do
wait 5 then
call "repeat"
end
end
on damagePlayer do
restore "highScore"
restore "playerPoints"
if canGo == 1 then
playPoints -= 3
store "playPoints"
end
if score>highScore then
highScore = score
store "highScore"
end
menu at 0,1,4,4 then
restore "notBought"
if notBought==true then
restore "playPoints"
option "One" then
ask "This spends 3 play points, are you sure?" then
option "Yes" then
canGo=1
say "purchased {playPoints}"
notBought = false
store "notBought"
store "playPoints"
end
option "No" then
end
end
end
option "Two" then
// do another
end
else
say "Not Enough! You Need 3!"
end
end
restore "playPoints"
fin "you scored: {score} high score: {highScore}, you have {playPoints} Play Points"
end
on load do
subtractPoints = false
end
on plusOne do
sound "chicken"
score++
end
on loop do
label "{score}" at 24,0
end`