This is very helpful. Would you mind releasing the source code for this? I am trying to debug sound effects inconsistencies in pulp-to-lua and it would be very helpful to compare.
Edit: I think I just found the bug. It seems sustain doesn't work if specified through playdate.sound.synth:setADSR or playdate.sound.synth:setSustain, but it does work through sound.envelope.new. I'll submit a bug report.
Amazing little tool, saved me a bunch of time. I know essentially nothing about synths and was on the brink of plugging in values at random until I got something that worked but I'm pretty sure I wouldn't have found the parameters I was looking for without being able to play around quickly with this.
edit: I added more code: the ability to generate a random sound of various types, but it's too big a change as it required me to implement a way to refresh the screen.
I've developed far more sophisticated tool for my upcoming game. It's kinda sequencer made of 4 ASDR instruments played simultaneously. I might add this functionality to it, when I will come back to the sound part)
Hey Gregory, congrats on the release (I'm assuming you were talking about oom, which is amazing!), and I'm also curious if you were planning to share this new sequencer thingy.