I installed the new version of the simulator, it was crashing, I fixed it with: Playdate simulator 2.7.0 crashes instantly on startup (Windows 10)
and now my game takes 10s to show up after the simulator has opened, showing a blank screen (and probably freezing)
I am on windows 10 still
Is there something I can do about it?
After further testing, it is not consistent and does not have clear repro steps
What I found is that if the simulator does not freeze for 10s, it is because it took 10s to open, but if it freezes 10s it is because it started right away.
Is your game Lua or C? If Lua, you can start the Playdate Sampler before opening your game and then see where the slowdown is taking place. If C, you can profile your game in Visual Studio. That would be where I would start.
It's Lua, but I don't think it's dependent on the game, because it's since the 2.7.0, and it freezes before loading my game or booting up the sim at all
I'll try with the new version and close the thread if it fixes it
Thank you for your answer!
It does happen in 2.7.1, i've re-installed the 2.6.2 and it does not happen.
In 2.7.1, it does not happen on my big computer, only on my laptop. I think the minimal requirement for the Simulator has been raised.
The changes are minimal between 2.6.2 and 2.7. I'll have to think about what changes might be causing this on random computers.