Simulator always displays frame buffer contents

Per this post, the simulator appears to always be displaying the contents of the frame buffer. It does not present the behavior of the hardware when using playdate.stop()/playdate.display.flush() in Lua or when returning 0 from the update callback and calling playdate->graphics->display() in C.

This remains incorrect in SDK 1.12.2.

i've filed this, thanks!

This remains incorrect in SDK 1.13.0.