Hi!
I’m running Mac M1 (Macbook Air 2020), with MacOS Tahoe 26.1 and Playdate SDK 3.0.1
I was developing in Lua for Playdate, using VSCode and checking out the builds in the Playdate Simulator. It was working flawlessly so far with zero bugs.
Then today after one build, the Simulator crashed on start. I tried building the app again and restarting it, then it crashed again. I tried building other, different apps I finished previously, and the simulator kept crashing on those too.
I went into the SDK’s bin folder and tried starting the simulator manually and it kept crashing on start. I restarted the computer several times and the problem persisted. I deleted and reinstalled the SDK again, and yet, the problem still persists and there is now no way to start the playdate simulator at all in any way without it crashing immediately.
The computer is not connected to any external displays, audio devices, keyboards or anything. There were no hardware or software or configuration changes between the period when it worked and now when it stopped working. I am unable to start the simulator no matter what I do. The app just disappears from the bar as soon as it’s started, without the window even opening.
Does the playdate simulator keep any hidden caches or hidden files on Mac OS outside of its usual folder “username/developer/playdateSDK”?