Hi all!
Back at it again with more fun bug reports.
I just tested adding in an image for the pause menu, that gets built upon the playdate.gameWillPause() event and set via playdate.setMenuImage(...).
I was surprised for the menu to be showing up only "via audio" (menu sounds are there) but visually no menu appeared. I tested on device and saw that there, everything works fine.
On device: (Pause menu shows up alongside image) (which is still very much a WIP
)
On simulator:
You can hear the menu audio, but no trace of either the menu or the custom menu image.
Reproduction Steps
Running a simple app example, I'm not able to reproduce the issue. Therefore I think it might be similarly linked to the pushing/popping of draw contexts similar to this issue.
If you need extra help to reproduce the bug, I'm happy to share my game's code for debugging purposes! Just let me know.