OS: macOS 15.2 (24C101)
Hardware: Apple M1 Studio
Often when launching my game from Xcode the simulator issues this message:
dlsym(0x76669820, CAReportingClientCreatePerformanceReporterID): symbol not found
Obviously I'm not using any CoreAudio APIs in my code, and I can't to figure out what the pattern is. It feels like a race condition, because it only happens about 25%-30% of the time. It does happen more often if there's no pdex.bin in the .pdx bundle (i.e. right after a clean).
My Xcode project is set up per the instructions (including setting ENABLE_USER_SCRIPT_SANDBOXING=NO
) using makefiles. There's only one simple main.c, and there's no audio anywhere in my game (yet). I'm happy to share my little app with you, if it will help.