So by now you may have seen Sparrow Solitaire 1.0 released on Catalog on 11th April. WOOP!!!
We also just released v1.1 with a bunch more content, as we simply could not help ourselves. And that is pretty much it for this game.
But what a game!!! A perfect package of puzzles and pixels that will last you hundreds of hours.
I am supremely proud of what @madvogel and myself have achieved. We hope that it will inspire other developers to work together, and aim higher than you think is achievable.
We will revisit the code only to fix serious bugs (hopefully there are none remaining!? LOL) and to add Daily Leaderboard if Playdate's leaderboards gain the ability to be reset on a schedule at some point in the future.
Right now you can post your best times to social media (twitter/mastodon/clipboard) using the in-game Daily Layout QR code. #SparrowSolitaire
Congrats on the launch! I had sort of written it off as "not for me" but saw your recent Twitter thread about the 1.1 updates and thought I'd give it a go. Really charming implementation and very satisfying little puzzle which has become part of my daily routine before bed.
Really looking forward to reading your devlog as well now that I've played
Also somewhat quietly announced is the Tile Workshop for building your own tile sets - either by combining existing tile sets or using your own artwork in part or in whole.