In my Minesweeper game, I have camera shake when you accidentally click a mine. It's implemented by calling playdate.graphics.setDrawOffset()
before playdate.graphics.sprite.update()
. You can see this happen in playdate.update()
at main.lua:104
in the attached project.
While researching the issue, I opened up my Grelda project (which revealed Rotated sprites draw with black backgrounds), because I knew that it used the same API to implement camera scrolling, yet that project doesn't seem to exhibit the same issue. I'm not totally sure what the difference is, but I would guess maybe the screen isn't shaking in the Minesweeper project because there isn't anything else that would trigger a frame redraw?
Mines.zip (587.9 KB)