Store Room Location in Playdate PulpScript

Thanks for your response! (and sorry I wasn't able to reply earlier) I've updated and simplified my code and I've tried to implement your suggestions (I hope I understood you correctly, I'm new to pulp, relatively speaking) I don't know if I'm just saving things incorrectly, but my updated code still doesn't work :playdate_sad: :

My game code:


on start do
	restore
	if roomLoc == 0 then
		goto 0,9 in "card"
		say "{roomLoc}, {PlayerX}, {PlayerY}"
	else
		goto PlayerX,PlayerY in roomLoc
	end
end

on loop do
config.follow = 1
config.followOverflowTile = "wall"
end

...and my player code:


on update do
	if event.dx>0 then
		swap "MouseMan1"
		call event.room
	elseif event.dx<0 then
		swap "MouseMan0"
	end
end

on loop do
roomLoc = event.room
PlayerX = event.px
PlayerY = event.py
store "PlayerY"
store "PlayerX"
store "roomLoc"
end


Thanks!