I am using the Mac SDK and am trying to draw some text in my game. I create a new font using playdate.graphics.font.new() and verify that it is properly set. In my update function, I then set the font and draw the text. I can see that the text is being drawn because the area where it should be is highlighted when I select 'Highlight Screen Updates'. However, the text is not there. I have removed the background to verify that it isn't behind any of the other sprites as well. Any thoughts on what may be going on?