The playdate-platformer library

Thanks for sharing!
Looks great, to create a player actor I would extend from basePlatformer or from defaultPlatformer and overwrite the defaults?

To create an enemy I would extend from machine ?
Can you describe a bit how I could create some basic enemy behaviour, let's say an enemy which has a walk, attack and die animation.

How can level creation be scaled?

Have you consider making an integration with LDtk:

See github: