Currently, we can only access Wi-Fi in season games and the menu.
I had an idea, and while this is quite janky, it works(-ish)
Basically:
- Device creates a
syncfile
- Player plays game
- Whatever they did is written to the
syncfile
- It's uploaded to the server, verified, signed, and then a new
syncfile
is created - Player downloads
syncfile
and puts it in the game folder - The game syncs data from the syncfile
Any feedback on this theory? I'll try and get a prototype that uses this out soon