Hello there! I'm working on my very first game for Playdate called "Trapdoors"!
Trapdoors is a little puzzle game in which you have to make wandering blobs fall into the right pit by opening and closing trapdoors on a bridge. Each blob that falls into the correct hatch increases the score, whereas an incorrect fall will decrease the score!
- Select a trapdoor / change bridge
/ - Confirm/cancel (only in some menus)
- Open/close the selected trapdoor
The game is just in its prototype phase, but I'm planning to make something like 9 levels for it and then release it. Unfortunately I don't possess a Playdate myself, so to anyone who is willing to try it and give me feedback about anything (gameplay, performances etc...) I will be forever grateful!
You can download a (very) little demo that shows one level here:
trapdoors_b010.pdx.zip (569.6 KB)
I will update the project as long as I have time to work on it. In the meantime, thank you all
*** UPDATE 14/05/2022 ***
Development is proceeding pretty smoothly (I'm loving this SDK seriously), so now I can say that the full game will have 12 progressively challenging levels and also an unlockable endless mode, in which you play without limits but if you fail 3 times then it's game over! When the game is out, I'm really curious about your highest scores
Aside from that, I prepared another little demo which has five levels in it. There is a larger difficulty gap between level 2-1 and 3-1 but it is intentional to "stress out" the mechanics. I hope to get feedback from you, tell me about everything that you think about it!
You can download the second demo here:
trapdoors_demo_2.pdx.zip (700.7 KB)
*** UPDATE 29/05/2022 ***
The game is complete!
You can download it for free on itch.io here:
Any feedback is appreciated, I hope you have fun!