I discovered my game crashes when using Lua’s native error()method, but the more impactful part is that it doesn’t show the string passed to the method, but instead throws a different error message with a different stack (Update error: error in error handling). This made tracking down this issue a bit of a headache ![]()
I’m also not 100% sure if this worked before, but given that pd-achievements has some uses of error() in its source, I think it did at one point?
- Windows SDK 3.0.2
- OS 3.0.2