Uploading on the console is much faster now. However, some files are still copied over when they haven’t changed. What happens:
I upload to the console. The simulator deletes a bunch of graphics files. Then copies them over again.
Now if I re upload immediately, the simulator does what’s expected and doesn’t copy anything.
However if I compile the same code with same assets gain, without changing anything, a bunch of graphic files are deleted and copied over.
So to sum up, compiling the same code, same assets deletes and copies some unchanged files, but reuploading without compiling behaves as expected and doesn’t upload anything.
Not sure if this is clear, of if that’s mormal. The thing is that many files aren’t copied over, so it’s definitely faster. But compiling triggers a re upload of “some” unchanged files, not all of them.
I’m on the latest Mac OS, compiling with Nova. Nova is a fairly old version. The files that are copied over are compiled as pdt files. It looks like it’s only the animated gifs loaded as image tables that are systematically compiled and uploaded every time, even if they didn’t change.
Thanks for the information, my guess is the compiler is recreating the files when it doesn't need to so they are being marked as new. I will get it filed in our tracker and see if we can improve the behavior.
OK, I took a second and made an example app that uses two pngs and makes an image table and it’s not being recompiled after the initial build. Is there any magic with the way you’re doing it? Could you check the modification dates of your pdt files and see if they are, in fact, being updated on build? Thanks!