Using playdate.getCurrentTimeMilliseconds
on device results in Run Loop Stall
Same code works OK in Simulator.
Using playdate.getCurrentTimeMilliseconds
on device results in Run Loop Stall
Same code works OK in Simulator.
Ah! Code error on my part.
Make sure when moving from getElapsedTime()
to getCurrentTimeMilliseconds()
that you divide all instances of working with that by 1000!
A variable with value 20 previously would have meant 20ms, now means 20 seconds