Hi all,
It's been a little while. Thanks for your patience!
Throughout 2023, I was very busy shipping Evening Star's recent 3D Platformer game Penny's Big Breakaway, which consumed most of my focus and energy.
Now that it's out the door, I've brought my attention back to Zero Zero!
I have a more detailed blog post available on itch, but I will keep it snappy here.
After a lot of wrestling with real-time drawing performance, art workflows, and asset sizes, I've decided to pivot to a FMV based approach, similar to Grand Tour Legends.
Check out this vid of some early tests! (YouTube really loves the dither patterns)
Obviously a ways to go in terms of properly decorating the environment, but I really like this workflow and the resulting in-game look. Maybe it loses a bit of the retro flair, but I think the overall impression is significantly stronger. What do you think?