Anybody know how to make one item dissapear after another's collection?

Trying to make a nice and simple puzzle game to introduce myself to Pulp better and I have a shop where hopefully you pick up one item and the other dissapears... I tried to do some (if) statements in a (loop) event and nothing has worked so far. Any ideas?

Try using tell to change the tile in a specific location.

tell x,y to // replace this with where you want to remove
     swap "white"
end

Thanks for the help! I can't believe it was so simple, I also used that for some other things :sweat_smile: ... thanks for the help!