Open your Aseprite file and select File > Scripts > ExportPulpAnimation
Before exporting make sure to be using RGB Color Mode in your document.
You have to specify the directory and the folder name where the tiles will be exported to. It is important that you click to select the directory, otherwise it won’t work. The “File name” will be the folder name, not the prefix of any file. Select your FPS and the Pulp layer you want to export the tiles to.
Now an IMPORTANT part. Select all the files and compress them into a new .zip. You CANNOT compress the folder, it won’t work when importing. There is a reason why it's better to import a zip file instead of all individual files: sometimes they are imported in a wrong order, making it more difficult to place them in Pulp. I didn’t see that error/bug when importing a zip.
Now just go to Pulp and import the zip file. You’ll have to place it in your room by hand but is pretty fast just clicking to draw and pressing the right arrow to select the next tile.
And that's all! Hope it helps everyone making big animations And if you find any bug or problem let me know.
I'm a bit late, but your script seems great and VERY useful !
However, I have a little problem : the script is well installed and seems to work, but when I try to export an animation, Aseprite crashes right after creating the first tile. The output directory is made of this only one tile and when importing it in Pulp, it creates several tiles for each frame instead of one tile with some frames. Here is an example :
But this aseprite project was just an example for testing purpose, it does the same thing for my other animations so I don't think the file is the problem in itself.
I'll try to update Aseprite if possible or download again the script, the problem probably comes from my computer !
So I'm not sure why, but the problem seems to be using Greyscale Color mode. I tried it and it crashed too, after that I changed to RGB color mode and exported fine. So strange. Tell me if it that works for you!
AWESOMEEE !!!
It works ! I didn't even thought of switching the color mode
No more problem, perfect import to pulp ! Thank you very much for helping me and for this essential script too
Hi there. I'm new to all the game dev stuff and surprised again and again what ingenious tools turn up by browsing the forums. As a pixel artist, I'm in love with your script. Thanks a lot!
Has anyone ran into issues uploading animations from Aseprite to Pulp? It says "Undid Transaction" after running the script, but still exports the tiles just fine. I can import the tiles one by one just fine but the compressed zip file to put the tiles in order doesn't work, nothing happens after selecting the file to import in Pulp. I've tried everything I can think of...
Download the actual app, don't download from Steam
I figured it out! Sharing to help someone else not waste a few days of troubleshooting:
In case anyone else runs into a similar issue on MacOS where the zip file just isn’t importing, for some reason the default MacOS Right Click → Compress zip format MacOS was creating was not compatible with importing to Pulp for some reason. When I used an online service instead, it worked first try. Hope this helps someone!