Hello everyone, i have some ideas about using "bump mapping" for visual purposes (and for some gameplay mechanics too).
I made prototype application, it runs 50+ FPS in Simulator, but I have big doubts about the speed on a real device.
Can anybody test it on real device and tell me FPS?
bump_mapping.pdx.zip (83.7 KB)
Light source can be in any position, so using pre-precoded videos is not an option.