Tips on how to write a bug report:
- On Version 2.7.6
- If you call timer:pause() multiple times, pauseOffset would be set to the latest pause, causing timers to jump if you were using it liberally
- Mostly noticed from lerping between points
- I fixed the bug in timer.lua of the SDK
Also added pauseOffset as not a local, so timers can not share the offset time.
