Can a font be "scoped" to a sprite?

From my understanding I set the fonts for the entire game.

I would find it useful if one sprite could have one font, and another sprite an entirely different one.

At the moment I have set the bold to the as a seven segment style font, but that feels like an ugly work around.

You can call drawText directly on the font to use that one: Inside Playdate

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Ah, of course! Thank you.