Howdy y'all. I'm totally new here and haven't touched Playdate development. I did poke around the docs but didn't see any obvious place where this core question of mine was answered.
Can a game be active while the device is sleeping (or whatever term for when I have to "wake it up" to play it)?
I ask because I enjoyed reading Stephen Totilo's recent piece on StreetPass and commented about whether the Playdate could replicate some of the magic of this phenomenon.
Core to this idea would be the ability to have something running and active while the device isn't actively being used, and I assume it would use Bluetooth.
I've only dabbled a bit with Bluetooth, so maybe that's also a non-starter and doesn't suit this purpose. If a reader happens to know more about this, I welcome it!
I would totally understand enabling background applications would be a security nightmare or any number of reasons to not enable this kind of behavior. But I thought I'd ask!
It's very clear on the StreetPass angle that it only existed because Nintendo made it for their own hardware and could trust it. No other 3rd-party game did anything like it, and IIRC only their own games interacted with it.
Edit: Oh, but for the # of Playdates needed to make it work, I'd be satisfied with it just spicing up conferences and conventions.