Hello, I'm just getting started doing some Playdate development and am trying to figure out how to set up my C project in macOS.
I'm doing command line builds with just CMake, and I've got some assets to include in my project (including graphics and audio) that are being shared by another project for another platform, and I'd like to include it in my Playdate project without having to put it directly into the Source
folder that's in the same folder as the project's CMakeLists.txt
.
Outside of using symlinks, is there any way to set this up in CMakeLists.txt
? I've checked through the docs and found that pdc
has an option for this, but looking at playdate_game.cmake
it looks like everything important is supposed to live in the Source folder.