Distributing Playdate games to players without a Playdate

Yeah, a lot of this comes down to how much of the PlayDate API and unique feature set you use.

e.g. My game (C based) really only uses the API for loading and displaying resources (images & sound) so I could port by just putting some macros in front of those and port the input detection code.

for Lua users, may be worth looking at some of the efforts described here Playbit - a framework for creating cross-platform Playdate games

I agree wholly here, while I don't think people should be blocked from using the simulator, this is a good reason to port; a lot of users just wont bother if extra steps come into play.

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